The Ancient Traveler's Knife was once a staple for any well-known dungeon dweller, but it has become a rare sight on the belts of adventurers today.
When used in close combat, this dagger deals 1d4 damage plus your Dexterity modifier, either piercing or slashing. If thrown, it inflicts 2d6 damage plus your Dexterity modifier, dealing piercing damage. You can use a bonus action to recall the dagger to your hand. If you do not retrieve the dagger, it will automatically return to your hand within 1 minute.
When you wield this weapon, floating relics of great power or loss become visible. You may hold up to three relics at a time.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: "You hold this weapon and feel like a sword would accompany it well.", Finesse, Light, Thrown, Nick