Attacks made with this dagger deal lightning damage instead of piercing. If you roll a 20 on an attack roll made with this magic weapon, the target must succeed on a DC 14 Constitution saving throw or be paralyzed until the end of its next turn, frozen in place and unable to move. If it succeeds, its movement speed is halved until the end of its next turn instead.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Lightning, Paralyzed, Damage, Combat, Finesse, Light, Thrown, Nick
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