This well-balanced dagger sports a sharp waved blade and handle of black ivory. The pommel is the engraved head of a snake.
This weapon has a +1 to attack and damage rolls. Additionally, when you hit with this weapon the opponent must make a DC 14 Constitution Saving Throw or take 3d6 poison damage, half as much on a successful save. This weapon is considered magical in terms of overcoming immunity and resistances.
Once per short rest, you can use the blade to cast the Find Familiar spell, causing the blade to take the form of an snake.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Poison, Bonus: Magic, spellcaster, Finesse, Light, Thrown, Nick
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