A very sturdy shield made from black steel with white leather bindings and grips, or any other physical description determined by the GM. While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC. If the wielder hits a creature with the shield the creature must make a DC 15 Strength saving throw. On a failed save, the creature is pushed back 10 feet and is knocked prone. On a successful save the creature is pushed back 5 feet and nothing else. When wielded by a creature that is not attuned it behaves like a normal shield.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class
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