Weapon (handaxe), very rare

Axe changes into a boomerang shape when thrown. You have a +2 bonus to attack and damage rolls made with this magic weapon. 1d6+2 damage

When thrown the axe will return to welders hand at the end of the turn (DC 5 Dex to catch). If axe is not caught when returning it will fall 1d4 feet from welder. On a successful attack axe will return to welders hand at the end of the next turn (1 turn to remove itself, 1 turn to return).

Creatures other than welder attempting to catch the axe do so at a DC 22 Dex, failed check by 10 or more take full damage.

2x per short rest - On a failed ranged attack you can use a reaction to roll a second attack on the missed target only (at disadvantage, but rear attack bonuses may apply). Successful second attack hits/damages target at the end of the turn after reaction is taken. You must concentrate/guide axe and cannot attack or do any other actions, if you are hit and/or lose concentration the attempt fails.

 

Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Damage, Combat, Light, Thrown, Vex

Item Tags: Damage Combat

WAC77

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