Wondrous Item, very rare (requires attunement)

1d12 + Str Force damage
Two Handed Heavy

These gauntlets of bashing were forged by smiths in the impoverished part of town. They were commissioned by an insurrectionist who was tired of the way the elite treated the poor and destitute. The fact you’re holding these today means the insurrectionist either succeeded, or died trying.

The Gauntlets of Bashing grant a +1 bonus to attack and damage rolls made with them.

Jab Jab. These gauntlets deal an additional 2d6 bludgeoning damage.

Hook. Crit with these gauntlets on a 19 or 20.

Dodge & Weave. While unarmored, gain an additional + 1 AC for every + 2 to your dexterity modifier when you are wearing and attuned to these gauntlets.

Siege Weapon. Your weapon attacks deal double damage to objects and structures.

Giants Might. You can use an action to cast the Enlarge/Reduce spell from the gauntlets on yourself (enlarge only), with a duration of 10 minutes. This property of the gauntlets can’t be used again until you finish a long rest. Additionally while you are under the effect of the Enlarge/Reduce spell cast by the gauntlets, you have resistance to cold, fire, lightning, and thunder damage and damage dice caused by the gauntlets are doubled.

Vault Breaker. As part of an attack you can dash up to 15 feet in a direction of your choice and make one attack with he gauntlets against a creature you dashed towards. If you hit, you can try and shove the creature back 15 feet as part of the attack.

Excessive Force. As part of an attack you can empower the gauntlets with excessive amounts of force. The next attack that connects before the end of your next turn with the gauntlets deals an additional 1d12 force damage.

Blast Shield. As a reaction you gain the benefits of the shield spell. If you block an attack from a creature within your melee range this way you can also make one attack with the gauntlets against that creature as part of your reaction.

Kings Rejuvenation. As a bonus action you can remove a number of levels of exhaustion from kings punch equal to your proficiency bonus a number of times equal to your proficiency bonus per day.

Notes: Bonus: Magic, Damage: Force, Damage: Bludgeoning, Weapon Property: Heavy, Weapon Property: Two-Handed, Resistance: Cold, Resistance: Fire, Resistance: Lightning, Resistance: Thunder

Stargamer509

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