This wand was once the arcane focus of Lydazor the Dastardly, forged from the deepest of magical secrets its wooden body decorated with withered runes older than time itself. It is said that it used to be a staff, but the same blow that struck down Lydazor left but a chunk of wood remaining, what remained was carved into a wand. He used this implement to sunder the forces of the Anathema and turn souls to ash in its wake, this weapon turns any spellcaster that wields it into a creature capable of withstanding . But there is of course consequence, all those who attune to this item find themselves cursed, they will slowly morph over time taking on more and more pig like features until they are fully subsumed into their porkish form. Once the deadlock campaign ends your character transformed into a pig and cannot be changed back by any means outside of divine intervention, and you may not play them in the next campaign. While attuned to this item you gain a +1 bonus to your spell save dc and spell attack bonus.
SpellTank. While attuned to the wand you have advantage against spell saving throws.
SpellCarve. An amount of times equal to your proficiency bonus you may use your reaction to weaken a spell used against you, you spend your reaction to half the spells damage against you
SpellLeech. When you cast a spell of 1st level or higher, you gain temporary hit points equal to your level + the spells level.
SpellWarden. You learn the spell counterspell if you do not know it already and always have it prepared, this does not count against your known or prepared spells. Additionally when you successfully neutralise the spell, you may deal an amount of force damage to the caster equal 1D6 + your spell casting ability bonus
SpellGuardian. An amount of times equal to your proficiency bonus, you may use your reaction when a creature succeeds on a saving throw against your spell effect, to add your proficiency bonus halved to your AC until the start of your next turn.
Notes: Bonus: Spell Save DC, Bonus: Spell Attacks, Damage, Control, Debuff, Combat
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