Weapon (greataxe), very rare (requires attunement by a May only be wielded by a creature of dwarven blood)

Azwyr'Gûz - (AS-Why-er, Goo-Z) - "Frostbite"

This ancient double winged Great axe, has a deeply carved head of age darked, pattern welded steel. A crystal the radiates the chill of an arctic dawn is set within the head of the axe, causing hoar frost to form on the obsidian sharp wings of the blade. The tundra ironwood haft is time worn and wrapped in rune embossed leather. Completing the weapon is a mace like counter weight, made of the same dark steel as the head.

Damage - Cold (+2d4 cold damage) 

Advantage - Intimidation

Eons old enchantments woven into the weapon will allow only a true child of iron to wield it, thus preventing this vicious weapon to be turned against its makers.  The ice rimed runes encrusting the head seem to move with the slow inexorable power of a glacier across the head. Gazing upon them will fill the mind of the wielder with glimpses of wisdom and war from ages past, as the sagas and language of the Ancestral iron born imprint themselves like a tattoo on the mind.

Language - Deep Speech (Whilst equiped the bearer may speak, read and write ancient Dwarvish, and see hidden dwarven runes)

Whist custodian of this weapon the bearer becomes a harbinger of the underdark, protecting them from the bite of winter. This shroud of cold will resist the furnace heat of the forge and fire of the enemy, allowing this brutal artifact the be borne forth into greater legend, as its makers intended. 

Resistance - Fire

Immunity - Cold

Inuit handshake 

Deliver one free critical headbutt (unarmed strike, damage Roll) to any creature successfully hitting the wielder with a magical cold based, touch attack. A contested strength check may be added to this effect. A successful check will propel the attacker 10 feet backwards and apply the prone condition. If ten feet of movement is not possible an extra 1d6 of damge is applied instead. 

 

 

When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Damage: Additional, Damage: Cold, Resistance: Fire, Advantage: Intimidation, Weapon Property: Two-Handed, Language: Deep Speech, Immunity: Cold, May only be wielded by a creature of dwarven blood, Damage, Combat, Heavy, Two-Handed, Cleave

Item Tags: Damage Combat

HelronTwinAxe

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