These elegant, balanced sticks are crafted from polished hardwood, adorned with intricate, swirling patterns that evoke the dynamic movement of their wielder. Each stick is tipped with a durable, weighted cap, allowing for precise control and devastating impact. When wielded by a skilled practitioner like Nightwing, these Āi sīkè lǐ mǎ bàng become an extension of the body, flowing through complex patterns and strikes with deadly precision.
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Proficiency: Shortsword, Damage: Bludgeoning, Properties: Finesse: Can use Dexterity modifier instead of Strength modifier for attack and damage rolls. Disarm: Can use the escrima sticks to disarm opponents, using the Disarm action (PHB, p. 195). Trip: Can use the escrima sticks to trip opponents, using the Trip action (PHB, p. 195). Deflect: Can use the escrima sticks to deflect projectiles, granting a +2 bonus to Armor Class against ranged attacks. Special Abilities Acrobatic Strike: When using the escrima sticks, Nightwing can make a melee attack as a bonus action after hitting with an attack. Stick Swap: Nightwing can swap the escrima sticks between hands as a free action., Finesse, Light, Vex
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