Weapon (mace), artifact (requires attunement by a Leonin)

add 4d10 Bludgeoning damage.

TAUNT: When a target is hit with this mace, they must succeed on WIS Saving throw DC 15 or be forced to attack the wielder of this mace until they die.

Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Choose an Ability Score to increase by 2, Damage: Bludgeoning, Leonin, Sap

JHOOAH05

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