Weapon (greatsword), artifact (requires attunement by a by a paladin, fighter, or barbarian of good alignment)

Bequeathed to High Mage Methrammar Aerasumé of Silverymoon from a fallen comrade during the War of the Silver Marches, he holds to it dearly and is unlikely to give it away.

A silvery adamantine blade, with carved depictions of leaves in the hilt and pommel, this bastard sword sports a beautiful illustration of various battle scenes from Elvenkind within the bevel. Once attuned, the carvings will morph slowly to the wielder's identity and versions of glory over the process of 3 weeks. Barely sentient, this sword will telepathically whisper encouragement of endless confidence against smiting evil.

You have a +1 bonus to attack and damage rolls made with this magic weapon against a creature of good or neutral alignment. Annalethia hates evil and seems to sing toward its evil targets. Any attack made against an evil creature grants a +3 bonus to attack and damage rolls made with this weapon, replacing the +1.

Additionally, to be activated as a bonus action, Annalethia will grant its wielder 1 round of truesight for every 10 evil creatures this sword brings down to 0 hitpoints.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, by a paladin, fighter, or barbarian of good alignment, Damage, Combat, Sentient, divination, Heavy, Two-Handed, Graze

Item Tags: Damage Combat Sentient divination

Ctrain8

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