Wand, rare (requires attunement by a Spellcaster)

 

Eldritch Amplification. Eldritch blasts cast while attuned to this item are amplified, using a 1d12 for their damage die. In addition, before casting this cantrip, the user may choose to change the damage type of the spell to match the element most closely associated with their patron (necrotic).

This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dusk

๐™Ž๐™๐™–๐™™๐™ค๐™ฌ ๐˜พ๐™ก๐™–๐™ฌ. As an action, you can expend 1 charge to summon a shadowy claw to crush targets that you can see within 120 feet of you, in a 10ft Cube. The targets must make a Strength saving throw against your spell save DC. On a failed save, it takes 5d6 necrotic damage.

S๐™๐™–๐™™๐™ค๐™ฌ ๐™Ž๐™ฃ๐™š๐™–๐™ . As a bonus action, you can expend 2 of the wandโ€™s charges to teleport up to 120 feet to an unoccupied space you can see that is in dim light or darkness. Alternatively, you can expend 1 charge to teleport to the same space as the shadow from the wandโ€™s Split Shadow property, provided that you can see it within 120 feet of you.

Notes: Bonus: Spell Attacks, Spellcaster, Control, Buff

Previous Versions

Name Date Modified Views Adds Version Actions
3/8/2025 11:33:48 PM
4
3
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Coming Soon

Item Tags: Control Buff

Gruffindoor

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