Wondrous Item, very rare (requires attunement by a Person with at least 14 INT and 16 CHA)
Once a day while wearing this amulet you may replace a condition you inflict with the Restrained condition as you begin to harden crystals around them. On the end of each of their turns they may make a DC12 STR to break free.
When you are concentrating on a spell you may use your bonus action to empower that spell. If it has damage dice it critically hits when it deals damage this turn. If it forces a creature to make a saving throw it makes that save with disadvantage this turn. If it doesn't do either, you have advantage on maintaining Concentration this turn.
Notes: Person with at least 14 INT and 16 CHA, Teleportation, Exploration, Jewelry
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