Wondrous Item, uncommon

its length is 10ft - DC 17 DEX/STR - 2d6/failed save

Trap Wire is a small cord used for traps when hunting game (or in this case people). It’s strength and dexterity DC is 17 and must be contested in order to be released without help. After a failed attempt the target takes 2d6 damage and remains restrained until assisted. The target must decide at the start of their turn to either concede or make another DC 17 DEX/STR save.

If wire is used to choke the target, the damage dice is doubled.

 If the trap wire is being used manually and not in the form of a trap, the DC save for the target is at disadvantage. 

Notes: Damage: Force, Restrained, Reach 10ft - DC 17 DEX/STR - 2d6/failed save & restrained, Damage, Combat

Item Tags: Damage Combat

Alasdair_M

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