Perfectly Janky
A bottomless satchel filled with an ever-growing collection of nuts, bolts, wires, half-melted gears, suspicious springs, and completely unidentifiable contraptions. Fizzlebop insists it’s “organized” (it’s absolutely not).
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Junk Drawer of Infinite Possibility: Once per long rest, Fizzlebop can reach into the bag and pull out something “useful”. Roll a d8 to determine what emerges:
- A single rusty screw ("Aha! The key component!").
- A slightly bent nail ("Hmm… I'll just straighten it out with—oops.").
- A mysterious cog with no apparent use ("Clearly part of a larger mechanism!").
- A non-functioning spring-loaded doohickey ("It’s supposed to do something… but what?").
- A perfectly good copper wire ("At last! Wait, why did I need this?").
- A tiny wind-up automaton that walks in circles ("Behold! My genius!").
- A fully functional but totally unnecessary contraption ("This gear-powered pencil sharpener will revolutionize the world!").
- A random broken piece of one of Fizzlebop’s past inventions ("Oh hey! I was wondering where that went!").
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Panic Invention: If Fizzlebop has at least 10 minutes and a toolset, he can attempt to cobble together an impromptu gadget from the bag. Roll a d6:
- 1-2: The device immediately falls apart in a cloud of springs.
- 3-4: It works for 1 use before breaking spectacularly.
- 5: It actually functions! (Until Fizzlebop tries to upgrade it.)
- 6: It works way too well, causing unintended consequences ("That was NOT supposed to explode!").
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Mystery Scrap: Once per week, the Bag of Scrap randomly ejects an item on its own. Sometimes it's useful. Sometimes it's just concerning ("Why is there a saw blade in here?!").
Cursed Property:
The bag refuses to stay organized. No matter how carefully Fizzlebop arranges its contents, within an hour, everything is tangled, lost, or buried beneath other junk.
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