Wondrous Item, uncommon

Perfectly Janky

A bottomless satchel filled with an ever-growing collection of nuts, bolts, wires, half-melted gears, suspicious springs, and completely unidentifiable contraptions. Fizzlebop insists it’s “organized” (it’s absolutely not).

 

  • Junk Drawer of Infinite Possibility: Once per long rest, Fizzlebop can reach into the bag and pull out something “useful”. Roll a d8 to determine what emerges:

    1. A single rusty screw ("Aha! The key component!").
    2. A slightly bent nail ("Hmm… I'll just straighten it out with—oops.").
    3. A mysterious cog with no apparent use ("Clearly part of a larger mechanism!").
    4. A non-functioning spring-loaded doohickey ("It’s supposed to do something… but what?").
    5. A perfectly good copper wire ("At last! Wait, why did I need this?").
    6. A tiny wind-up automaton that walks in circles ("Behold! My genius!").
    7. A fully functional but totally unnecessary contraption ("This gear-powered pencil sharpener will revolutionize the world!").
    8. A random broken piece of one of Fizzlebop’s past inventions ("Oh hey! I was wondering where that went!").
  • Panic Invention: If Fizzlebop has at least 10 minutes and a toolset, he can attempt to cobble together an impromptu gadget from the bag. Roll a d6:

    • 1-2: The device immediately falls apart in a cloud of springs.
    • 3-4: It works for 1 use before breaking spectacularly.
    • 5: It actually functions! (Until Fizzlebop tries to upgrade it.)
    • 6: It works way too well, causing unintended consequences ("That was NOT supposed to explode!").
  • Mystery Scrap: Once per week, the Bag of Scrap randomly ejects an item on its own. Sometimes it's useful. Sometimes it's just concerning ("Why is there a saw blade in here?!").

Cursed Property:

The bag refuses to stay organized. No matter how carefully Fizzlebop arranges its contents, within an hour, everything is tangled, lost, or buried beneath other junk.

 

AegisCSS

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