Weapon (warhammer), rare

"To wield the Doomhammer is to command the weight of mountains."

Description

The Adamantine Doomhammer is a fearsome weapon, its head forged from a solid block of blackened adamantine, shaped with brutal efficiency to deliver devastating blows. Ancient dwarven runes of impact and destruction are engraved into its surface, pulsating faintly when the hammer is swung. The weapon’s grip is wrapped in dragonhide leather, reinforced with mithril bands to ensure it never slips from its wielder’s grasp.

Despite its sheer weight, the Doomhammer is perfectly balanced, allowing a warrior to swing it with unexpected precision. When striking, the hammerhead emits a low, thunderous rumble, as if echoing the force of the impact through the very earth itself. Many who have faced this weapon describe the crushing sensation of being struck as if the mountain itself had risen against them.

Magical Properties and Features

  • Mountain’s Wrath: The Adamantine Doomhammer ignores resistance to nonmagical bludgeoning damage, striking through even the toughest armor as if it were paper.
  • Crushing Impact: When the wielder scores a critical hit, the target must make a DC 16 Strength saving throw or be knocked prone from the sheer force of the blow.
  • Shockwave Slam: Once per long rest, the wielder can slam the Doomhammer into the ground, creating a 10-foot shockwave that forces all creatures in range to make a DC 15 Constitution saving throw or take 3d8 bludgeoning damage and be knocked back 10 feet.
  • Indestructible: Due to its adamantine composition, the hammer cannot be broken, even by magical means.

Weapon Bonuses

  • Attribute Bonus: None
  • Magic Bonus: +2 to attack and damage rolls
  • Skill Bonus: Advantage on Strength (Athletics) checks to break objects
  • Proficiency Bonus: Standard for wielders proficient in warhammers

Drawbacks and Risks

  • Unyielding Weight: The Doomhammer is extremely heavy (25 lbs), requiring a Strength score of 16 or higher to wield effectively. Creatures with lower Strength suffer disadvantage on attack rolls with the weapon.
  • Earthen Echo: When the Shockwave Slam ability is used, the wielder must succeed on a DC 13 Constitution saving throw or suffer 1 level of exhaustion, as the force reverberates through their body.
  • Gravitational Presence: The Doomhammer cannot be concealed easily, and its unique appearance often draws the attention of warriors, smiths, and artifact hunters looking to claim it.

Lore and History

The Adamantine Doomhammer was first forged in the Molten Halls of Drak-Kazir, where dwarven smiths labored for decades to craft a weapon that could shatter the armor of invading titans. The warlord Bronthar Stoneborn wielded it in the Battle of the Shattered Cliffs, where he single-handedly collapsed an enemy fortress with a single, earth-rending strike.

Since then, the Doomhammer has passed through the hands of giantslayers, siegebreakers, and champions of war, each leaving their mark on its legend. Some say the hammer hums with the echoes of past battles, whispering to those who wield it of victories long forgotten.

Additional Roleplay Features

  • Echo of the Forge: When held, the Doomhammer emits a faint heat, as if freshly pulled from the forge.
  • Deep Impact: Every strike leaves behind a visible indentation, even on stone or metal surfaces.
  • Thrum of Power: When swung, the hammer produces a deep, resonant hum, like a distant earthquake.

Weapon Information

  • Weapon Type: Warhammer
  • Weight: 25 lbs
  • Market Value: 4,500 gp
  • Black Market Value: 10,000 gp (highly sought after by warlords and collectors of ancient relics)

Summary of the Adamantine Doomhammer

The Adamantine Doomhammer is a legendary siege weapon in the form of a warhammer, capable of crushing armor, sending enemies flying, and creating devastating shockwaves. With its adamantine durability, enhanced impact force, and unbreakable nature, this hammer is the ideal weapon for those who believe that no wall, no enemy, and no force in the world should stand unchallenged.

"The earth shatters, steel bends, and mountains fall—but the Doomhammer endures."

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Advantage: Athletics, Damage, Buff, Combat, Versatile, Push

Item Tags: Damage Buff Combat

TheGrimFrogger

Comments

Posts Quoted:
Reply
Clear All Quotes