Especially woven for battle mages and arcane fighters, this enchanted set is made to empower casters and allow them to master all that is needed in combat. It is comprised of a robe, a pair of gloves, and a pair of boots. Attuning to multiple items of the same Ensemble counts as only one attunement for your attunement limit. When attuned to all the set's items, you gain advantage to your saving throws against spells and to maintain concentration on spells. Additionally, when you make a saving throw, you can use your reaction to consume a spell slot of your choice. You gain a bonus to the saving throw equal to twice the slot level. You can only use this feature once per short or long rest.
Arcane Duelist Ensemble (Robe)
When wearing this robe, you gain a +1 bonus to all your saving throws. Additionally, the arcane weaves and symbols regulate your magical manipulation. You gain a +2 bonus to your constitution saving throws to maintain concentration on a spell. The robe holds 3 charges and regains 1d3 charges each dawn. You can use these charges to cast the following spells on yourself:
| Spell | Charge Cost |
|---|---|
| Shield | 1 |
| Mage Armor | 1 |
| Shield of Faith | 1 |
Arcane Duelist Ensemble (Gauntlets)
These gloves can be used as a +1 arcane focus. When you roll damage for an attack spell using them, you can treat any 1 on the damage rolls as a 2. These gloves hold 6 charges and regain 1d3 charges each dawn. When you cast a spell that deals damage, you can use any number of charges up to your proficiency bonus and add an equivalent number of d6s to the damage roll. When you successfully save against or are missed by a damage dealing spell of level 1 or higher, you can choose to absorb the spell. You gain a number of charges equal to the spell level. If you are attuned to more than one item of this ensemble, you can adding these charges to any of the items. You can only use this feature once per long rest.
Arcane Duelist Ensemble (Boots)
When you wear these boots, your speed is 30ft and you can't be exhausted by walking. These boots have 3 charges and regain 1d3 charges each dawn. You can use these charges to cast the following spells on yourself by clicking your heels:
| Spell | Charge Cost |
|---|---|
| Expeditious Retreat | 1 |
| Longstrider | 1 |
| Jump | 1 |
| Levitate | 2 |
| Water Walk | 2 |
| Fly | 3 |
Notes: Bonus: Magic, Advantage: Saving Throws, Bonus: Saving Throws, Bonus: Spell Attacks, Bonus: Constitution Saving Throws, Damage: Sorcerer Spell Attacks, Druid, Sorcerer, Warlock, or Wizard