Tales told by soldiers of old mentioned a blood fiend called Athakan. The beast whom had devoured countless of souls had made a part of Korus Desert its dwelling, drenching the black sands with dark red blood. Years passed by, and ever since the entrance to Athakan's dwelling was sealed off, no stench of blood can be smelled along the path that lead to that damned place. Many whispered of how a young man ventured into the dwelling and slain Athakan at the cost of his own life, or how a sorcerer managed to seal the demon into a vessel, but no one knows of the blade that nestled amongst the battle-scarred land, buried beneath the remains of those slain by Athakan.
Bloodthirsty - The Blade thirsts for blood and is aching to be satiated, the blade must consume at least 1 medium to large living creature or 2 small living creature every day to make sure it is dormant. Upon failure to fulfill the requirement, the wearer will be sent into a trance of Bloodhunt, a state of Rage where every attack made with this weapon will hit every unit within 5 feet and heal the wearer for half of the damage dealt. Upon 40 point of healing by the damage dealt, the trance subsides and excess healing will turn into temporary hit points for 24 hours.
F(r)iend - The wearer must maintain contact with the fiend inside the blade, constantly battling a DC 15 WIS Check or CHA Check to make sure the fiend does not randomly put the wearer into a Bloodhunt state.
Inevitable - Attack made with this blade has +2 to hit and additional 1D6 Slashing damage. Any unit who suffered 3D12 total of damage by this blade will began to fear the wearer, putting them in a Frightened state.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Melee Weapon Attacks, Charmed, Frightened, A blade of unknown origin, it was said that a bloodthirsty demon of old has infested the blade and ever since then it hungers for more blood. Tinted with blood red, its edge growled for every living being that comes near it., maintenance of control over the demon sealed within the blade every so often [Decided by DM], Heavy, Two-Handed, Graze
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