Weapon (maul), legendary (requires attunement)

You have a +2 bonus to attack and damage rolls made with this magic weapon. This weapon holds 3 charges, regaining all expended charges during a Long Rest. On a hit, as a bonus action, you may expend 1 charge to roll a D100, resulting in the correlating Smite spell as follows.

d20 Smite
1-20 Divine Smite (Level 4 version)
21-40 Searing Smite (Level 4 version; Save DC 18)
41-50 Thunderous Smite (Level 4 version; Save DC 18)
51-60 Wrathful Smite (Level 4 version; Save DC 18)
61-70 Shining Smite (Level 4 version)
71-80 Blinding Smite (Level 4 version; Save DC 18)
81-90 Staggering Smite (Save DC 18)
91-100 Banishing Smite (Save DC 18)

Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage, Combat, Heavy, Two-Handed, Topple

Item Tags: Damage Combat

ChosenVagabond

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