This armor of refined steel shimmers faintly, upon closer inspections, tendrils of light are visible and wrap around the armor like protective linen, while attuned to the armor you gain the following benefits:
You have a +1 bonus to AC while wearing this armor.
As a bonus action you can cause the armor to glow, it emits bright light in a 10 feet radius, and dim light 10 feet beyond that. You can extinguish the light using another bonus action.
Once per day, as an action, you can cause use the power held within the armor to unleash the purity of the light to defend you. A shimmering wall of bright light appears at a point you choose within 120 feet of you. The wall appears in any orientation you choose: horizontally, vertically, or diagonally. It can be free floating, or it can rest on a solid surface. The wall can be up to 60 feet long, 10 feet high, and 5 feet thick. The wall blocks line of sight, but creatures and objects can pass through it. It emits bright light out to 120 feet and dim light for an additional 120 feet. When the wall appears, each creature in its area must make a Constitution saving throw. On a failed save, a creature takes 4d8 radiant damage, and it is blinded for 1 minute. On a successful save, it takes half as much damage and isn’t blinded. A blinded creature can make a Constitution saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that ends its turn in the wall’s area takes 4d8 radiant damage. The wall lasts for 10 minutes.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Damage: Radiant, Combat, Warding, Str. 15 Required, Stealth Disadvantage
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