Armor (plate), legendary

Undying Wrath: The wearer of the armor gains the ability to continue fighting despite grievous injuries. As long as the wearer has 1 hit point remaining, they are not affected by any effects that would cause them to fall unconscious (such as being reduced to 0 hit points). They can continue fighting, making full melee attacks, even when on the brink of death, but they still take normal damage from each successful hit. However, for every 10 points of damage they take while in this state, they suffer a level of exhaustion after the combat ends. The wearer cannot use this feature while they have levels of exhaustion from this ability.

Dark Aegis: While wearing the armor, the wearer gains resistance to bludgeoning, piercing, and slashing damage from non-magical weapons. 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Str. 15 Required, Stealth Disadvantage

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