You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
1d6+1 piercing damage + 2d4+2 poison damage
Asp Arrows have 2 fangs as points on snake-head shaped arrowhead, carved scales cover the shaft with scales as flight feathers.
On a hit arrow transforms into a 6 foot Venomous Asp and lasts for 2d6+2 rounds, or dead. Automatically bitting the target where the arrow hit dealing 2d4+2 poison damage + Paralyzed for 2d6+2 rounds. At the end of the round after hit take additional 1d4+1 poison damage. Successful DC 13 Con Save take 1/2 poison damage, not paralyzed, no poison damage at end of round after hit.
If target is paralyzed snake will guard target and attack again if paralysis ends. While guarding the target any creature that threatens the Snake or gets within 2 feet of target will be attacked.
If target is not paralyzed snake will attack again on the next round. If target is hit 1d4 piercing damage +2d4+2 poison + Paralyzed for 2d6+2 rounds. Successful DC 17 Con 1/2 damage, not paralyzed. Each additional hit DC Con Save increase by 4 (3 hit DC 21 Con)
Snake will continue to attack until target is paralyzed, the duration ends, or it is killed. Snake will only attack initial target and any creature that threatens it
Snake: AC: 13, HP: 9 Attack +5 to hit, 5 foot reach Str 2, Dex 16, Con 11, Int 1, Wis 10, Cha 3
Notes: Bonus: Magic, Paralyzed, Damage, Debuff, Movement, Shapechanging, transmutation
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