Armor (shield), artifact (requires attunement)

Forged in the heat of countless battlefields, this shield was once wielded by a legendary guardian, who stood unshaken before charging hordes and defended those who could not defend themselves. Its surface is etched with deep battle scars, but the golden inlays seem untouched by time, as if the shield itself refuses to acknowledge defeat. The edges of the shield jut out slightly, reinforced with ridges that seem designed not only for defense but for offense—a true testament to the wielder’s unyielding duty to protect, and their willingness to strike back when necessary.

Effects:

  • Defiant Challenge: As a Bonus Action, you can taunt up to 2 creatures within 15 feet who can see and hear you. They must succeed on a Wisdom saving throw (DC 12) or have disadvantage on attack rolls against creatures other than you until the start of your next turn. 
  • Shield Bash: When you or an ally witin 5ft of you get's hit with a melee attack. You can use your reaction to make an unarmed strike with the shield. On a hit, you deal 1d6 + 4 bludgeoning damage, and the target must make a Strength saving throw (DC 15) or get pushed 5ft away from you.
  • Boomerang Aegis: As an Action, you can hurl the shield at a creature up to 20 feet away. Make a ranged weapon attack using Strength as your modifier. On a hit, the target takes 2d8 bludgeoning damage and must succeed on a Strength saving throw (DC 15) or be knocked prone. The shield immediately returns to your hand after the attack.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Armor Class, Ranged Weapon Attack: Bludgeoning, Detection, Warding

Item Tags: Detection Warding

UrielDeOlde

Comments

Posts Quoted:
Reply
Clear All Quotes