Wondrous Item, artifact (requires attunement by a attaching this item to your soul)

Ain Soph Aur appears as a colossal radiant flower in its dormant form—a gleaming crystalline bud with a figure encased in its petals. When awakened, the flower blooms, releasing divine light particles that rewrite existence itself. Within its presence, death is not a possibility—it is inevitable.


Passive Aura – Radiance of All Things (Ain Soph Aur)

While attuned and the artifact is active (bloomed), the area within 120 feet becomes a Sanctuary of All Things:

  • Living creatures without a minimum of 150 hit points or Legendary Resistance must succeed a DC 23 Constitution saving throw each round or instantly die, as their life functions are shut off by the radiant particles.
  • Constructs, undead, and objects are instantly destroyed upon contact, ignoring all immunities.
  • Magical protections and barriers (including antimagic field, globe of invulnerability, etc.) do not prevent this effect.
  • All spells below 7th level automatically fail in this area unless cast by a creature with Reiryoku (DM may allow with unique background or Spirit essence).
  • Only creatures attuned to Ain Soph Aur or imbued with divine energy may exist unharmed within this deadly light.

You may bloom Ain Soph Aur for up to 1 minute per long rest. Ending the bloom early is a bonus action.


Henet – Bud Cannon

As an action, you can summon a flower bud in your hand and fire a line of light particles.

  • 120-foot line, 10 feet wide: All creatures in line must make a DC 23 Constitution saving throw.
  • On a failed save, they are instantly slain, bypassing resistances, immunities, and death saves.
  • On success, they take 10d10 radiant damage.

This ability ignores all barriers and magical protections. Can be used 3 times per long rest.


Ain Soph – The Law Tree

As an action, summon the Tree of Samsara for 1 hour. The landscape becomes monochrome, altering the laws of reality within 300 feet of the tree.

While active:

  • You can manipulate laws: As a bonus action, select one of the following laws each round:
    • Law of Motion: Double or halve speed of all creatures of your choice.
    • Law of Gravity: Make all flying impossible or grant flight to all creatures.
    • Law of Magic: Change damage type of all spells to force or necrotic, or block casting above 5th level.
    • Law of Time: Cause all reactions to fail or allow two reactions per round.

You may summon branch swords (Anaph) as a bonus action, creating +3 magical slashing weapons dealing 4d10 force damage, with reach 15 ft.

Once used, this ability cannot be used again until you complete a long rest.


Ain – Seed of Erasure

Ultimate Power. Once per month, you may activate Ain, the Seed of Void.

  • The world becomes bathed in blinding white light. All creatures and objects within 1 mile must make a DC 25 Charisma saving throw or be erased from existence—their soul, body, and memory are wiped out.
  • Creatures that succeed take 20d10 radiant damage and are blinded for 1 hour.
  • Only divine beings, artifacts, or beings with equal power may resist this erasure.
  • The wielder of Ain Soph Aur is not immune and must choose to survive or be taken with the light.

Using Ain completely drains the wielder, causing 2 levels of exhaustion and reducing their maximum HP by half until a Greater Restoration or Wish is used.


Divine Mastery Abilities (Mio’s Powers)

While attuned, you gain:

  • Perfect Memory: You may seal or restore memories of a creature once per long rest.
  • Divine Healing: As a bonus action, fully restore HP to a creature or yourself within 30 feet. Once per short rest.
  • Mirror Clone: Create a duplicate of yourself for 10 minutes (as mirror image, but 1 clone, real and independently acting). Once per long rest.
  • Barrier Mosaic: Gain a +3 bonus to AC and saves against ranged spells or attacks; can’t be surprised. Activated as a reaction, lasts 1 minute, once per short rest.

Divine Rebirth (Optional/Dark Use)

You may revive a creature who has died within the last minute by absorbing their soul into your body. After 1 hour, you give birth to them as a newborn, retaining memories and granting them a blessing (e.g., a unique spell or feature).

You may only resurrect one creature per year. Using this ability ages you 100 years.

Notes: attaching this item to your soul

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