Ain Soph Aur appears as a colossal radiant flower in its dormant form—a gleaming crystalline bud with a figure encased in its petals. When awakened, the flower blooms, releasing divine light particles that rewrite existence itself. Within its presence, death is not a possibility—it is inevitable.
Passive Aura – Radiance of All Things (Ain Soph Aur)
While attuned and the artifact is active (bloomed), the area within 120 feet becomes a Sanctuary of All Things:
- Living creatures without a minimum of 150 hit points or Legendary Resistance must succeed a DC 23 Constitution saving throw each round or instantly die, as their life functions are shut off by the radiant particles.
- Constructs, undead, and objects are instantly destroyed upon contact, ignoring all immunities.
- Magical protections and barriers (including antimagic field, globe of invulnerability, etc.) do not prevent this effect.
- All spells below 7th level automatically fail in this area unless cast by a creature with Reiryoku (DM may allow with unique background or Spirit essence).
- Only creatures attuned to Ain Soph Aur or imbued with divine energy may exist unharmed within this deadly light.
You may bloom Ain Soph Aur for up to 1 minute per long rest. Ending the bloom early is a bonus action.
Henet – Bud Cannon
As an action, you can summon a flower bud in your hand and fire a line of light particles.
- 120-foot line, 10 feet wide: All creatures in line must make a DC 23 Constitution saving throw.
- On a failed save, they are instantly slain, bypassing resistances, immunities, and death saves.
- On success, they take 10d10 radiant damage.
This ability ignores all barriers and magical protections. Can be used 3 times per long rest.
Ain Soph – The Law Tree
As an action, summon the Tree of Samsara for 1 hour. The landscape becomes monochrome, altering the laws of reality within 300 feet of the tree.
While active:
- You can manipulate laws: As a bonus action, select one of the following laws each round:
- Law of Motion: Double or halve speed of all creatures of your choice.
- Law of Gravity: Make all flying impossible or grant flight to all creatures.
- Law of Magic: Change damage type of all spells to force or necrotic, or block casting above 5th level.
- Law of Time: Cause all reactions to fail or allow two reactions per round.
You may summon branch swords (Anaph) as a bonus action, creating +3 magical slashing weapons dealing 4d10 force damage, with reach 15 ft.
Once used, this ability cannot be used again until you complete a long rest.
Ain – Seed of Erasure
Ultimate Power. Once per month, you may activate Ain, the Seed of Void.
- The world becomes bathed in blinding white light. All creatures and objects within 1 mile must make a DC 25 Charisma saving throw or be erased from existence—their soul, body, and memory are wiped out.
- Creatures that succeed take 20d10 radiant damage and are blinded for 1 hour.
- Only divine beings, artifacts, or beings with equal power may resist this erasure.
- The wielder of Ain Soph Aur is not immune and must choose to survive or be taken with the light.
Using Ain completely drains the wielder, causing 2 levels of exhaustion and reducing their maximum HP by half until a Greater Restoration or Wish is used.
Divine Mastery Abilities (Mio’s Powers)
While attuned, you gain:
- Perfect Memory: You may seal or restore memories of a creature once per long rest.
- Divine Healing: As a bonus action, fully restore HP to a creature or yourself within 30 feet. Once per short rest.
- Mirror Clone: Create a duplicate of yourself for 10 minutes (as mirror image, but 1 clone, real and independently acting). Once per long rest.
- Barrier Mosaic: Gain a +3 bonus to AC and saves against ranged spells or attacks; can’t be surprised. Activated as a reaction, lasts 1 minute, once per short rest.
Divine Rebirth (Optional/Dark Use)
You may revive a creature who has died within the last minute by absorbing their soul into your body. After 1 hour, you give birth to them as a newborn, retaining memories and granting them a blessing (e.g., a unique spell or feature).
You may only resurrect one creature per year. Using this ability ages you 100 years.
Notes: attaching this item to your soul
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