Servant of Baphomet. This weapon is bestowed by Baphomet to chosen Minotaurs in its service. The wielder becomes bound to the weapon the first time it is used in combat. The wielder cannot use any other weapon while bound to this weapon. The effect can be removed by Remove Curse or similar magic.
The weapon binds the wielder to Baphomet. The wielder must make a WIS DC18 save when commanded by Baphomet, or WIS DC 12 save when commanded by someone sent by Baphoment, in order to disobey a direct command.
Underdark Baddie. You have a +2 bonus to attack and damage rolls made with this magic weapon when in darkness. The weapon is +1 bonus to attack in dim light. There is no bonus and attacks are made at Disadvantage when in anything more than dim light.
Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Disadvantage: Melee Attacks, Bonus: Melee Attacks, Damage, Combat, Heavy, Reach, Two-Handed, Graze
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