Wondrous Item, very rare (requires attunement by a spending one hour wearing the glove while focusing on it's magical properties)

A soft leather glove that fits closely to the hand. The index finger is discolored. If you spend one minute swirling the finger in any potion, it turns into a random potion as rolled on the below D100 table.  This can happen no more than once per week.

    1. Healing. 2d4+2 HP
    2. Vigor. Cures any disease or poison and adds 1 hit die of temp HP until long rest
    3. Vitality. Cures poison, restores to max HP and  slowly regenerates health 1d6 per in game hour until long rest
    4. Might. +2  melee attack rolls for 1 day
    5. Courage. Gives immunity to fear and inspiration until long rest.
    6. Giant Strength. +3  strength.
    7. Flame Resistance. It gives resistance to fire damage until long rest
    8. Cold Resistance. It gives resistance to cold damage until long rest
    9. Necro Resistance. Gives resistance to necrotic damage until long rest
    10. Radiant Resistance. Gives resistance to radiant damage until long rest
    11. Stoneskin. Gives resistance to nonmagical bludgeoning, piercing, and slashing damage until long rest
    12. Acid Resistance. Gives resistance to acid until long rest
    13. Lightning Resistance. Gives resistance to lightning damage until long rest
    14. Succubus Charm. Makes the drinker irresistible to nearby NPCs, and PC’s must beat DC 14 constitution save or be irresistible to the drinker until long rest
    15. Shielding. +2 to AC for 10 minutes
    16. Flame Breath. As a bonus action, you can exhale fire at a target within 30 feet. DC 13 dex saving throw, 4d6 fire damage on failed save, or half as much damage on successful save
    17. Growth. Increase in size by one category, have advantage on Strength checks and saving throws for 1d4 hours. Melee attacks also deal 1d4 extra damage while enlarged
    18. Shrinking. Decreased in size by one category, have disadvantage on Strength checks and saving throws for 1d4 hours. Melee attacks also deal 1d4 less damage while reduced
    19.  Comprehension. Lets the user understand all languages until long rest
    20. Fertility. Makes the user very fertile, almost certain to make a baby under its effects until long rest
    21. Intimidation. Gives the user a huge booming voice that terrifies those around; +2 to intimidation until long rest
    22. Luck. It gives the user lucky feat. Ends on use
    23. Mana. Restores one spell slot of level 3 or lower
    24. Arcane. +2 to spell attack and adds 1d6 damage to all spells for 1 minute
    25. Animal form. Makes the user turn into a random animal (DM to roll)
    26. Dreams. Makes the user get lost in a hallucinatory dream world of their perfect dream, and cannot be awakened for 1d6 hours.
    27. Nightmares. Makes the user get lost in a hallucinatory dream world of their worst nightmares and cannot be awakened for 1d4 hours. Once awakened, HP is reduced by 1 hit die and -2 to constitution until long rest
    28. Stamina. +2 to constitution until long rest
    29. Fleet foot. Increases movement speed by 10 feet for 1 minute
    30. Knowledge. +1 intelligence checks and saves for 1 minute
    31. The Bard. +3 to performance for 1 hour
    32. Disguise. Changes the users form to a disguised form of any race and appearance of same size for 1 hour
    33. Feast. Removes all hunger and thirst from the target, restores 1 hit die
    34. Youth. Makes the user grow 1d4 years younger.
    35. Age. Makes the user grow 1d4 years older.
    36. Furnace. Makes the user radiate with a damaging aura, causing 1d4 fire damage to all creatures within 10 feet for 1 minute.
    37. Eagle Sight. +2 perception until long rest
    38. Funky Town. Drinker bursts into dance with +3 to performance for 10 minutes
    39. Invulnerability. Freezes the user in stasis that makes them immune to damage but they cannot move or act for 1 minute.
    40. Riddle me gone. Gives the user the solution to a single riddle.
    41. Horrifying appearance. Makes the user look more ugly (-2 to charisma) for 1d4 hours
    42. Beautiful appearance. Makes the user appear more attractive (+2 to charisma) for 1d4 hours
    43. Swordsmanship. +2 to attack and extra 1d8 damage with swords for 1 minute
    44. Bowmanship. +2 to attack and extra 1d8 damage with bow or ranged weapons for 1 minute
    45. Nymph Breath. Gives water breathing for 1d4 hours.
    46. Midas. Makes the user turn everything they touch to gold for 1d4 hours. Items return to normal after end of effect
    47. Berserker. Grants rage for 1 minute
    48. Utter Hatred. Makes the user have +2 to attack rolls and saving throws against a particular type of enemy for 1 minute (roll 1d6 to determine type. 1=humanoid, 2=beasts, 3=fey, 4=fiends, 5=draconic, 6=undead)
    49. Oracle. Lets the user divinate the future
    50. Demonic Leech. Heals 10% of all damage the user deals for one minute.
    51. Fey Nature. Can speak to animals and plants for 1 minute
    52. Tracelessness. Makes the user very hard to follow; +3 to stealth for 1 minute.
    53. Gracefulness. +3 to acrobatics skill for one minute
    54. Goblin Climb. Gives the user a +2 to climbing and  -2 to fall damage for one minute
    55. Dead Ringer. Makes the user appear completely dead to all magic detection for 1 hour
    56. One Leafed Clover. Gives the user worst luck; disadvantage to all attack rolls and saving throws for 1 hour
    57. Possession. Lets the user gain control of a nearby creature for 1 minute, their body is comatose while they do.
    58. Owls Wake. Makes the user need no sleep; can gain benefits of long rest by drinking
    59. Hawks Flight. Lets the user fly for 1 minute
    60. Peace. Makes the user very calm and unable to harm others for 1 hour
    61. Rejuvenation. Heals a single scar or bad injury on the user such as a missing arm
    62. Sphinxes Truth. Makes the user tell the truth for 1 minute
    63. Serpent Tongue. Makes the user only able to lie for 1 minute
    64. Navigation. Makes the user unable to get lost and find where they need for one hour
    65. Hook Horror. The users hands become sharp weaponized blades, additional 1d8 to unarmed strike for 1 minute
    66. Schaffensfreude. Makes the enemies take damage as they deal it to the user for one minute.
    67. Invisibility. Makes the user invisible for 1 minute.
    68. Wild magic. Taps into wild magic; roll on the wild magic table
    69. Fame. Makes the user more famous.
    70. Goats Trek. Makes the user immune to the toils of long travels and bad weather.
    71. Gargoyle Toughness. Increases the users constitution +4 for 1 hour
    72. Atomic Clock. Lets the user know the exact time and date
    73. Transmutation. Lets the user have the ability to change an item’s properties.
    74. Hair tonic. Make the user grow thick, luscious hair from all over their body
    75. Sex Change. Changes the users gender.
    76. Race Change. Changes the users race.
    77. Musical Breath. Makes the user say everything in song, and fey music follows them in the air for 1 hour.
    78. Utter Understanding. Makes the user know very intimately about one exact random thing.
    79. Split Form. The user turns into two or three tiny versions of themselves and controls them all for 1 minute
    80. Flavour. Makes anything and everything taste amazing!
    81. Glimmer. Makes the user and its gear instantly clean and as good looking as possible.
    82. Love. Makes the user and someone else fall in love.
    83. Poison. Poisons the user, weakening them.
    84. Rebirth. Resurrects the user instantly at 50% hp if they die within 10 minutes of drinking.
    85. Elemental form. Turns the user to an elemental form relevant to their personality for 1 hour.
    86. True form. Turns the user into a familiar like creature similar to their personality for 1 hour.
    87. Gods Touch. Gives the user a holy connection to their god or fiendish deity.
    88. Phytophile. Turns the user into a small houseplant for 1d4 hours
    89. Ghostly Form. Makes the user intangible and able to phase through objects for 1 minute.
    90. Artisans Skill. Gives the user skill in a particular art temporarily.
    91. Godly form. +2 to all stats for 1 hour
    92. Bless Weapon. Makes the users weapons do +2 damage for 1 hour.
    93. Euphoria. Makes the user feel amazing and trip out for 1 hour.
    94. Bodyguard. Creates a spectral bodyguard for 1 minute who obeys orders using the Guard stat block.
    95. Babelfish. Lets the user speak any language but not understand it.
    96. Preservation. Stops whatever its poured on from rotting or degrading.
    97. Fear. Makes the user terrified for 1 minute.
    98. Night vision. Gives the ability to see in the dark for 1 hour.
    99. Tracking. Lets the user track an enemy, knowing general direction at any distance, specific location within 1 mile for 10 minutes.
    100. Cure-all. Cures any status effects

Notes: spending one hour wearing the glove while focusing on it's magical properties

Gerjen46736

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