You have a +2 bonus to attack and damage rolls made with this magic weapon.
Baby heats up as you land hits consecutively. When you land three hits without a miss you may cause the bat to ignite into flames for 1 minute. When you do baby gains the following properties and access to Batter up and Grand slam
- This weapon does an additional 2d4 fire damage
- the user gains resistance to fire damage
- Batter up : As an action you can have a fireball appear that you can hit, the fireball acts as a 3rd lvl spell with double range. Spell save 13. You can use this feature once per short or long rest
- Grand slam: when batter up is used you can choose to amp up the fireball in exchange of the bats heat, roll a d4 and add the roll to the spells level and spell save. Once this feature is used, baby can’t gain heat until the next dawn
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Damage, Combat, Versatile, Push
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/23/2025 3:58:24 PM
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5
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1
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Coming Soon
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