This armor has 1 charge and regains the charge daily at dawn. While wearing the armor, you can take a bonus action to have fungal spores emit in a 10 foot radius sphere centered on yourself, each creature in the area must succeed a DC 15 Constitution Saving Throw or be poisoned until the end of your next turn.
The armor also allows the wearer to cast Druidcraft, with the stipulation that it can only be used to have things decompose faster that are dead and not reanimated through accelerated fungal growth.
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
Notes: Poisoned, Combat
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