Like a Bag of Holding, this bag has an interior space considerably larger than its outside dimensions—roughly 2 feet square and 4 feet deep on the inside. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 5 pounds, regardless of its contents. Retrieving an item from the bag requires a Utilize action.
The Bag of Molding produces a fuzzy black mold on anything stored inside of it, causing objects to decay. The mold is otherwise harmless. It also grows about 1 foot by 1 foot of a carpet-like mold on the interior of the bag's flap. The mold dries out within 24 hours and can be processed into an extremely black pigment. If this pigment is applied to characters, it gives up to a +10 bonus to Dexterity (Stealth) checks, based on how much of the character is covered with the pigment. This effect lasts for the next 24 hours. If the bag's flap is left open, mold spreads into the area around it at a rate of approximately 1 inch per hour.
If the bag is overloaded, pierced, or torn, it is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth unharmed, but the bag must be put right before it can be used again. The bag holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside.
Placing a Bag of Molding inside an extradimensional space created by a Heward’s Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within a 10-foot-radius Sphere centered on the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way and can’t be reopened.
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