Wondrous Item, rare (requires attunement)

As a Magic action, you can throw this amulet so that it lands in an unoccupied space within 10 feet of you, causing the amulet to become a Giant Crab in that space. The crab is under your control and shares your Initiative count, taking its turn immediately after yours.

On your turn, you can mentally command the crab (no action required) if it is within 60 feet of you and you don’t have the Incapacitated condition. You decide what action the crab takes and where it moves during its turn, or you can issue it a general command, such as to attack your enemies or guard a location. Absent commands from you, the crab defends itself.

As a Bonus Action, you can command the crab to revert to amulet form in its current space, and you can’t use the amulet's property again for 24 hours. If the crab is reduced to 0 Hit Points, it dies and reverts to its amulet form; the amulet then shatters and is destroyed. If the snake reverts to staff form before losing all its Hit Points, it regains all of them.


Crab walking. While you are attuned to the amulet, if you hold no object in your hands and walk sideways while holding your hands in the air like an opening and closing crab claw. attacks of opportunity against you while moving like this are at a disadvantage. You can use this ability proficiency times per day. 

Call Crabs. While you control the amulet, you can use an action to cause the amulet to issue a telepathic call that extends in all directions for 2 miles. Crabs in range feel compelled to come to the amulet as soon as possible by the most direct route. Once you have used this property, it can't be used again for 24 hours. 
There is a constant passive ability to do this at almost all times. 

farding

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