Weapon (warhammer), artifact (requires attunement)

The steel head of this warhammer seems to glow with the inner burning light of a forge. The charred wooden handle is accented with hammered metal.

Forceful Impact : While holding this magic weapon, you gain a +3 bonus to attack and damage rolls made with it. You also gain resistance to force damage while attuned to this weapon. When you hit with an attack using it, the target takes an extra 2d10 force damage.

Shockwave: When you take the attack action on your turn, you can expend a charge in place of one of your attacks to send out a vicious shockwave. All enemy creatures within 10 feet of you must succeed on a DC 18 Strength saving throw or take 4d10 force damage and be knocked 5 feet away from you. On a success they take half damage and are not pushed back. This feature can only be used once per round.

Invulnerable Aura: You can use the magic of the hammer to cloak yourself with a protective field. You can use your bonus action to gain resistance to all damage except psychic for 1 minute. You can use this ability a number of times equal to your proficiency bonus per day.

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Damage: Force, Bonus: Magic, Resistance: Force, Versatile, Push

Gingr96

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