Iron bands around this staff are blackened but warm to the touch.
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On a hit you deal +1d4 fire damage.
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It glows faintly in darkness, shedding dim light for 10 feet.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Damage: Fire, Versatile, Topple
Previous Versions
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3/25/2025 6:52:01 PM
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