You have a +2 bonus to attack and damage rolls made with this magic weapon. This magic weapon has 1 charge, which resets at dawn.
As a bonus action, you can expend a charge to activate Frenzy for a minute. While Frenzy is active, you gain resistance to all non-magical damage and vulnerability to damage from magical effects or spells. If you are hit with a spell or damaging effect while Frenzy is active, make a DC 15 Constitution Saving Throw. On a success, the spell or damaging effect is duplicated and reflected back at the caster. Add the damage you receive from the attack to the damage the caster receives.
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Damage, Combat, Versatile, Topple
Previous Versions
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3/25/2025 10:16:36 PM
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6
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0
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Coming Soon
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