Forged from the ash of a hundred ancient trees, burned in a ritual of destruction, Ashen Wrath is a staff of raw, untamed wildfire. Its blackened wood, streaked with veins of molten red, pulses with the echoes of every forest it has consumed. Those who wield it wield fire itself—both as a tool of life and an instrument of annihilation.
Weapon Properties:
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This staff grants a +3 bonus to attack and damage rolls made with it.
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It can be wielded as a magic quarterstaff.
Wildfire Spirit Empowerment:
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The Wildfire Spirit’s hit points increase by 50%.
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Its Armor Class increases by 3.
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It deals an additional 1d6 fire damage on hit.
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It can remain summoned for up to 8 hours at a time.
Fireborn Resilience:
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You have resistance to fire damage while attuned to this staff.
Ash to Ash:
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Any creature damaged by your fire spells has its corpse automatically incinerated if it dies within 1 minute of taking the fire damage, leaving no remains behind.
Spellcasting:
The staff has 15 charges and regains 2d4+2 charges at dawn. You can expend charges to cast the following spells (save DC = your spell save DC):
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Meteor Swarm (9 charges)
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Illusory Dragon (Fire form) (8 charges)
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Fire Storm (7 charges)
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Investiture of Flame (6 charges)
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Flame Strike (5 charges)
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Fire Shield (fire version only) (4 charges)
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Fireball (3 charges)
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Flaming Sphere (2 charges)
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Searing Smite (1 charge, triggered when attacking with the staff)
If you expend the staff’s last charge, roll a d20. On a 1, the staff shatters in an explosive inferno.
Shattering Inferno
If the staff breaks in this way, it erupts in a Fire Storm centered on you, dealing 7d10 fire damage in a 30-foot radius (Dexterity save for half, DC 18). The ground in the area remains ablaze for 1 minute, dealing 3d6 fire damage to creatures that enter or start their turn in the flames. The staff is completely destroyed in the process.
The Final Blaze
If the attuned wielder dies, the staff ignites a cataclysmic wildfire:
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After 30 seconds, flames begin to spread, covering a 300 ft. radius.
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The fire expands by 10 ft. per round and lasts for 24 hours unless extinguished by powerful magic or natural forces.
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Any creature within the flames takes 2d10 fire damage per round.
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At the end of the blaze, the staff and wielder’s body are reduced to nothingness, leaving only scorched earth behind.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Circle of Wildfire Druid, Versatile, Topple
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