Armor (plate), legendary (requires attunement by a humanoid creature)

You are RESISTANT to spell damage. If the spell allows a saving throw for half damage, the wearer of this armor may take no damage instead. Each instance of damage expends a charge. With 0 charges, the armor is temporarily oversaturated with magic energies.

You are also immune to spells that may cause sleep, charm, or fright.

 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Resistance: Damage from Spells, Immunity: Magical Sleep, Immunity: Charmed, Immunity: Frightened, Each instance of damage expends a charge, humanoid creature, Str. 15 Required, Stealth Disadvantage

OldManPsychic

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