Staff, legendary (requires attunement by a Attunement over a long rest by a monk)

This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it.

The staff has 20 charges. When you hit with a melee attack using it, you can expend up to 5 charges. For each charge you expend, the target takes an extra 1d8 Force damage, but 5 charges knock them Prone if they are large or smaller.

You can expend another 5 charges to defend until you get attacked. You move at half speed. Once an attack hits or mises, your enemy takes the base damage die (I.E. they would take 1d12 if they wielded a greataxe, 2d6 if it is a greatsword, etc.), and knocked Prone if they are large or smaller.

Regaining Charges. The staff regains 2d6 + 8 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff becomes a nonmagical Quarterstaff.

Notes: Bonus: Magic, Damage: Force, Prone, Attunement over a long rest by a monk, Damage, Combat

Item Tags: Damage Combat

Fairlymaidenless

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