Wondrous Item, legendary (requires attunement by a Consumption)

The Aelo Fruits are rare magical fruits originating from the legendary Mother Tree of Aeloria. When consumed, they grant unique and extraordinary abilities but impose an inescapable curse.

The Aelo Fruit Spapiens is a mushroom-shaped fruit with a stem sprouting out of the top, with swirls that go in a curly "S" like-pattern. It has a red top and a whitish stalk, granting it an overall appearance that greatly resembles an Amanita muscaria, which is often used as a stereotyped image of a mushroom.

 

Whoever consumes the Aelo Fruit Spapiens awakens the full potential of their humanity, enhancing their intellect, adaptability, and influence.

Attunement & Consumption

  • Instant Attunement. When consumed, the user is automatically attuned to the fruit's power.

Forced Removal. The overwhelming power of the fruit forces the user to remove one of their existing attunements. If they have no other attuned items, this effect is ignored.

Curse of the Aelo Fruits

  • Weakened Night Vision. If you have Darkvision, its range is permanently halved.

  • Curse of the Sea. You become unable to swim. If submerged, you immediately sink and start drowning. You can hold your breath for a number of rounds equal to your Constitution modifier (minimum 1). After that, you take 10 damage per round until rescued or dead.

Level 1 – "Awakening of the Mind"

When you consume the Aelo Fruit Spapiens, you gain the following benefits:

  • Ability Score Increase. Choose two ability scores from Charisma, Wisdom, or Intelligence to increase by +1.

  • Skill Adaptation. You gain proficiency in one skill of your choice.

  • Innate Talent. You gain one feat of your choice.

Instant Attunement. You immediately attune to the fruit, and you must remove one of your existing attunements. If you have no other attunements, this effect is ignored.

Level 5 – "Cognitive Expansion"

  • Quick Thinking. You can React to an Intelligence, Wisdom, or Charisma check, rolling with Advantage once per short or long rest.

  • Adaptive Learning. Choose an additional tool proficiency or language.

Level 10 – Enlightened Mind

Your intellect and insight reach new heights, allowing you to process information and adapt to situations with incredible speed.

  • You gain advantage on Intelligence, Wisdom, and Charisma saving throws.

  • Once per short or long rest, you can reroll a failed Intelligence, Wisdom, or Charisma check, taking the new result.

  • You learn one additional language of your choice.

Level 15 – "Master of Adaptability"

  • Enhanced Persuasion. You can use a Bonus Action to make a Charisma (Persuasion or Deception) check against a creature that can hear you. If successful, the creature momentarily softens toward you, removing hostility for 1 minute (does not work in direct combat).

  • Mental Resilience. You gain Advantage on saving throws against Charm and Fear effects.

Level 20 – "Pinnacle of Humanity"

  • Limitless Potential. Any ability score below 13 is raised to 13.

  • Ultimate Feat. You gain one additional feat of your choice.

  • Perfect Negotiator. You can reroll any Charisma, Wisdom, or Intelligence check once per long rest.

Notes: Consumption, Consumable, Cursed, magical meal

Previous Versions

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3/30/2025 2:48:29 PM
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Item Tags: Consumable Cursed magical meal

dateix94

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