Made from alien materials and ancient enchantments this large weapon thrums with incredible power. Too big to be held normally this weapon looks to have a shoulder pouldren attached for proper bracing during firing. There are three ammo options: Fire, Ice, and Lightning. It takes 1 full round to charge a shot. This weapon has 6 charges firing a shot consumes a charge.
This weapon has the following additional properties.
Incendiary Grenade. Deals (10d6) Fire 🔥 Damage in a 15ft. sphere centered on a taget within 120ft. DC-20 for half damage.
Charged Bolt Grenade. Deals (10d6) Lightning ⚡ Damage in a 15ft. sphere centered on a taget within 120ft. DC-20 for half damage.
Cryogenic Grenade. Deals (10d6) Ice ❄ Damage in a 15ft. sphere centered on a taget within 120ft. DC-20 for half damage.
Magitech firearms (martial ranged weapons) use a small arcanomagnetic engine to propel their ferrous projectiles at incredible velocities. Though their means of propulsion is magical, the damage they deal remains nonmagical. Such firearms are always loud and tend to have poor accuracy over long ranges, although the recently-introduced rifling found in revolvers and rifles increases their effective range.
Extra Reloads. More expensive models of magitech firearms have a self-reloading mechanism that harnesses the arcanomagnetic engine to re-cock the weapon. If you wish, you can increase the magazine capacity of a magitech firearm up to a maximum of 6, ensuring that the price increases proportionally. For example, a pistol typically costs 200 gp and has reload (2). If you increased this to reload (6), you would multiply the price by 3 for a new cost of 600 gp.
Notes: Replace Damage Type: Fire, Replace Damage Type: Cold, Replace Damage Type: Lightning, Damage, Eldritch Machine, Ammunition, Two-Handed, Reload, Loud
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