Armor (plate), very rare (requires attunement by a War Domain Cleric, Forge Domain Cleric, Paladin, or Fighter)
Powered - Removes disadvantage on Dex saves, and speed penalty of other suits
Adamantine - Negates critical hits, and grants resistance to magical bludgeoning, piercing, and slashing damage.
Enspelled Armor - Gives 6 uses of Circle of Power, refreshing 1d6 uses daily at dawn.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, War Domain Cleric, Forge Domain Cleric, Paladin, or Fighter, Str. 15 Required, Stealth Disadvantage
Previous Versions
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3/31/2025 10:03:34 AM
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