While holding this Shield, you have a bonus to Armor Class determined by the Shield’s rarity, in addition to the Shield’s normal bonus to AC.
The shield has a maximum energy level of 8. If the shield reaches the maximum energy level, it immediately unleashes a blast of 15d12 force damage in a 30 foot radius. DEX DC 22 saving throw to take half damage.
As a reaction, you may absorb a ranged spell or ray attack targeted at you or an ally within 5 feet of you, adding 2 energy level to the shield. This cannot be used against AoE spells unless the point of origin, or center of the blast, is within 5 feet of you. Doing this negates the spell or ray effect.
A vent on the side of the shield can be slid open and shut as a free action. When open, the shield safely discharges 1 energy level at the start of your turn. Stored energy resets at dawn of each day.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class, Combat, Warding
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