Weapon (shortsword), artifact (requires attunement)

Description of sword: A leather wrap slung around ruffely wrapped around using unnatural ancient magic blade jet black covered with eyes. 

You can take a Bonus Action to toss this magic weapon into the air. When you do so, the weapon begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of itself. The weapon uses your attack roll and adds your ability modifier to damage rolls.

While the weapon hovers, you can take a Bonus Action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same Bonus Action, you can cause the weapon to attack one creature within 5 feet of the weapon.

After the hovering weapon attacks for the fourth time, it flies back to you and tries to return to your hand. If you have no hand free, the weapon falls to the ground in your space. If the weapon has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or are more than 30 feet away from it.

This sword also fuses with you on a supernatural giving you 9 lives each one infusing deeper and deeper if you use all nine lives the sword disappears and merging with you where blades pop out of body parts on control once the player dies the blades take over the body and the soul of the original body can no longer be revived in this form

 

Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage, Combat, Finesse, Light, Vex

Item Tags: Damage Combat

FujiTheLostToast

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