Wondrous Item, uncommon (requires attunement by a Alchemist)
This book tells of techniques both improve the speed at which you can create your elixirs, and speaks of unique elixirs that were lost to time.
whenever you finish a short rest, you can magically produce an experimental elixir in an empty flask you touch. Roll on the Experimental Elixir table for the elixir’s effect, which is triggered when someone drinks the elixir. As an action, a creature can drink the elixir or administer it to an incapacitated creature.
Whenever you roll to create a experimental elixir, you can use the expanded table. Rolling a d10 instead of a d6.
d10 | Effect |
---|---|
7 |
Fire - the drinker deals an additional 1d4 fire damage on melee attacks for 10 minutes. |
8 |
Acid - the drinker deals an additional 1d4 acid damage on ranged weapon attacks for 10 minutes |
9 |
Skillful - the drinker gains a 1d4 bonus to skill checks for 10 minutes |
10 |
Rainbow - The drinker regains a number of hit points equal to 2d4 + your Intelligence modifier, The drinker’s walking speed increases by 10 feet and gains a +1 bonus to AC for 10 minutes. |
Notes: Alchemist
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