This amulet of dark metals with an ever-changing gem in the middle holds the true power of chaos magic. When a creature attunes to it, it can use the amulet as a Magic action to cast a random spell determined by rolling a D100 on the Chaos Magic Table. The casting time for all the spells cast by the amulet is an action. Each spell choice uses +12 to attack rolls and DC 18 for all spells; any concentration spell doesn't require concentration. The amulet can use this ability once per long rest. After the long rest, the user must roll a D100. If the user scores 10 percent or lower on the D100, the item is destroyed in a blast of arcane energy dealing 20d10 force damage to anyone within 30 feet. The item reconstitutes itself in 1d12 years in a random location within 500 miles of its last location.
| 1d100 | Effect |
|---|---|
| 01–04 | You cast Weird |
| 05–08 | You cast Shapechange |
| 09–12 | You cast Glibness |
| 13–16 | You cast Maze |
| 17–20 | You cast Antimagic Field |
| 21–24 | You cast Mordenkainen's Magnificent Mansion |
| 25–28 | You cast Power Word Fortify |
| 29–32 | You cast Globe of Invulnerability |
| 33–36 | You cast Find the Path |
| 37–40 | You cast Chain Lightning |
| 41–44 | You cast Bigby’s Hand |
| 45–48 | You cast Legend Lore |
| 49–52 | You cast Infernal Calling |
| 53–56 | You cast Arcane Eye |
| 57–60 | You cast Charm Monster |
| 61–64 | You cast Fireball |
| 65–68 | You cast Enemies Abound |
| 69–72 | You cast Create Food and Water |
| 73–76 | You cast Animate Dead |
| 77–80 | You cast Alter Self |
| 81–84 | You cast Arcane Vigor |
| 85–88 | You cast Spider Climb |
| 89–92 | You cast Bane |
| 93–96 | You cast Healing Word |
| 97–00 | You cast Divine Smite |
Notes: Spell Caster, Utility
Previous Versions
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4/4/2025 8:39:38 PM
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