Weapon (greatsword), very rare (requires attunement by a Be a Badass)

A greatsword made of obsidian, etched with runes of charged flames.

When you make an attack with this weapon, you gain a +3 MAGICAL weapon bonus to your attack rolls, and it deals an additional 2d6 fire damage on a hit.

This weapon has 6 charges, which refill after finishing a long rest. When you hit an enemy with this sword, you may expend on or more charges:
1 Charge: Utilize Divine Smite as though using a spell slot one level higher. (If not expending a spell slot utilize divine smite as though it were a first level spell expended)
2 Charges: Explosive Charge. The blade applies a volatile rune to the target. At the end of the target creature's next turn the rune detonates, dealing 4d10 fire damage to the target. Each creature of your choice within 10ft of the target makes a DEX save against your spell DC (18), taking the same dmg on a failure and half on a success

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Damage: Fire, This weapon has 6 charges, which refill after finishing a long rest. When you hit an enemy with this sword, you may expend on or more charges: 1 Charge: Utilize Divine Smite as though using a spell slot one level higher. (If not expending a spell slot utilize divine smite as though it were a first level spell expended) 2 Charges: Explosive Charge. The blade applies a volatile rune to the target. At the end of the target creature's next turn the rune detonates, dealing 4d10 fire damage to the target. Each creature of your choice within 10ft of the target makes a DEX save against your spell DC (18), taking the same dmg on a failure and half on a success, Be a Badass, Damage, Combat, Heavy, Two-Handed, Graze

Item Tags: Damage Combat

RaccoonSeven

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