Wondrous Item, legendary (requires attunement by a Attuned by creature accepted by Bael)

This is a fully sentient cape that can move around on it's own. It has 30ft flying speed. 

Whilst being worn it gives +2 AC
Whilst being worn it gives +1 to spell attack bonuses and spell save DC.
Whilst being worn all fire based levelled spells do +2d6 damage and ignore resistance.
This cape gives a 30 ft flying speed

The Cape has 100hp and cannot be healed. It regains all it's hit points at dawn. When the cape goes to 0 hit points it loses all properties until dawn.

False Appearance: Whilst worn on the back it is indistinguishable from a normal cape.

Damage Transfer: While it is grappling a creature the Cape takes only half the damage dealt to it, and the creature grappled by the rug takes the other half

Defensive Wrap: The cape can use it's action to give a creature resistance to all damage, whenever that creature takes damage the cape also takes that much damage. It can do this 3 times per day. This effect lasts until the attuned creatures next turn.

Attach: The cape can attach to the attuned creature as an action, it can de-attach as an interact with objects action.

Smother. Melee Weapon Attack: +10 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 18). Until this grapple ends, the target is retrained, blinded, and at risk of suffocating, and the cape can't smother another target. In addition, at the start of each of the target's turns, the target takes 15 (3d6 + 5) bludgeoning damage.

Notes: Bonus: Armor Class, Bonus: Spell Attacks, Bonus: Spell Save DC, Bonus: Speed (Flying), Damage: Fire, Attuned by creature accepted by Bael

Hocus_Uk

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