+3 damage bonus to creatures with Evil alignment.
The Good Samaritan is a large six-shooter that was made for killing monsters. Specifically, it was made by a secret organization named BPRD, that is no more.
Change Ammo The Good Samaritan can change its type of ammo for different situations, like Acidic ammo, or Flame Ammo.
ACID AMMO 2d6 Acid Damage
FLAME AMMO 2d6 Fire Damage
COLD AMMO 2d6 Cold Damage
LIGHTNING AMMO 2d6 Lightning Damage
POISON AMMO 2d6 Poison Damage
THUNDER AMMO 2d6 Thunder Damage
RADIANT AMMO 2d6 Radiant Damage
Large Shots If the creature shot is a small size or lower, it does +5 damage. Takes one full action to reload
Tracking Shots The user can fire tracking shots. All creatures hit will glow bright green, and are now able to be found with a simple Locate Object spell.
Whoppers By Imbuing magic, and all things holy into a bullet, this one shot has a +55 damage bonus against creatures that are chaotic evil. Can only be preformed by a Level 8 Cleric
Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Heavy, Ranged, +3 against evil alignment , Must be a Tiefling, Damage, Loading, Range, Ammunition (Firearms), Vex
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