Weapon (dagger), legendary (requires attunement by a Level 10 or better rogue or fighter)

"Every event in the world has its consequences, to ensure the world you want to live in, you have to create and shape those events yourself."

 

This magical item does not grant its user any bonus to hit or damage. When attuned, the dagger is a weapon for assassins and radiates a dim red inky glow.

Assassinate! (1 charge) On a successful sneak attack hit, the target is reduced to 0 hit points unless they are able to make a CON Saving Throw vs the DC of the attack roll. If successful the target is reduced to 1 hit point. This effect may also be triggered by a Natural 20, which does not expend a charge. Assassinate! does not work against Large or greater sized creatures.

The weapon recharges when it inflicts the killing blow.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Level 10 or better rogue or fighter, Combat, Finesse, Light, Thrown, Nick

Previous Versions

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4/8/2025 3:07:17 AM
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4/8/2025 3:35:06 PM
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Item Tags: Combat

OldManPsychic

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