Wondrous Item, legendary (requires attunement by a Paladin of Bahamut/Paladine)
- +2 to Armor Class and all Saving Throws.
- You have resistance to all types of damage.
- When an adjacent ally is dealt damage, you may use your reaction to cover them in the cloak and give them resistance to all types of damage until they move away or you start your next turn.
Additionally, once per day you may call upon the powers of Mount Celestia for up to one minute. At the start of each of your turns, you may choose from the following effects to occur immediately. You may not choose the same effect twice in a row.
- Radiant Mountain: All creatures of your choice that can see you within 100 feet must make a DC 18 Constitution Saving Throw or suffer 4d8 radiant damage. All creatures damaged by this ability are blinded until the end of their next turn. All allies within 100 feet additionally regain the maximum amount of hit points when targeted by healing until the start of your next turn.
- Freezing Winds of the North: All creatures of your choice within 100 feet must suffer 4d8 cold damage and must make a DC 18 Strength Saving Throw or be knocked prone.
- Platinum King's Denial: All creatures of your choice within 100 feet that attempt to Cast a Spell before the start of your next turn must make a DC 18 Wisdom Saving Throw or the spell fails.
Notes: Bonus: Armor Class, Bonus: Saving Throws, Resistance: All, Paladin of Bahamut/Paladine, Warding, Outerwear
Previous Versions
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