You have a +1 bonus to attack and damage rolls made with this magic weapon.
Multi-Attack: Melee Weapon, Range 5ft
On a successful hit, bright blue lightning in the shape of an open mouth dragon shoot and arc from the blades tip. Creatures hit with Arc-Wardens Requiem are dealt 2(d6) Lightning damage. When rolling damage, creatures with-in a 1(d4) radius also take 2(d6) points of damage. On a missed attack roll, Arc-Wardens Requiem holds it's damage charge, and releases a 1(d4 +2) wide damage range on the next successful attack roll.
Critical Fail: Arc-Wardens Requiem deals 1(d6) points of lightning damage to the wielder, and is forced to drop the sword. Player must wait till their next action to retrieve the sword from the ground.
Critical Hit: Arc-Wardens Requiem deals 2(d6 +2) points of damage to creatures of the players choice in a range of 1(d4).
At the end of every combat, Arc-Wardens Requiem loses all magical abilities. On a DC 14 Religion check, Arc-Wardens Requiem regains all of it's magical properties. On a fail, it takes one long rest for the blade to regain all of it's magical properties.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Long Rest, Damage, Combat, Versatile, Sap
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