You can fit up to 500lb of items into this bag. Medium or smaller creatures can be placed into this bag and survive for up to 10 minutes unless they do not need air to survive.
When you try to pull an item out of this bag, roll a D20 and consult the table below:
- 1: You become entangled in the magic that binds the bag. Roll on the Wild Magic table to determine the effect.
- 2-16: You pull out the intended item.
- 17-19: You are unable to find any items.
- 20: You pull out the intended item and gain one of the following effects (roll a D6 to find out which):
1: Cure Wounds (5th level version) is cast upon you.
2: You gain advantage on all rolls until the start of your next turn.
3: You pull out a random magic, uncursed item (DMs choice) as well as your intended item.
4: Mass Cure Wounds (9th level version) is cast upon you and all your allies.
5: Both you and your allies gain advantage on their next roll.
6: You temporarily gain the service of a Celestial (DMs choice). The Celestial appears next to you and shares your initiative count, but takes its turn directly after yours. The Celestial remains in your service until your next long rest.
After rolling a 1 or two 20s the bag seals shut until your next long rest, unless you sacrifice 1d10 hit points to open it again.
Notes: Carrying Capacity: Medium
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